

I’d be happy to explain more if you need it.Click the Confirm button. Over 280 is fine, but for your average player on Roblox who probably is playing on his phone or using trashy speakers, it might be overkill. I haven’t tried anything lower than that, so I’d recommend your MP3s (or whatever other file you’re using) to have a bitrate from 190-280 kbs. I’ve gotten away with releasing music that’s only 192kbs MP3s, and it still sounds fine. Contrary to popular belief, there’s really no reason to have audio with a huge bitrate like that because you can’t hear the frequencies that are kept in WAV files. Most online retailers sell MP3 music around 280kbs, which is considerably lower than the WAV files standard for CDs, around 1411kbs (Source is google xddd). KEEP IN MIND ROBLOX MODERATES AUDIO THAT IS TOO LOUD, SO SERIOUSLY CONSIDER DOING THIS.Ĭhoosing the right bitrate for an MP3 (Or any other file type).

Compressing this means your audio won’t sound bad on sound systems besides yours, it will keep your audio sounding great for all the players that come across your game. In all audio, no matter what, compressing everything above 0 DB (decibels) is the best way to go, because anything above that is just going to sound loud and distorted. Being a music producer, I mostly use compression to make the music louder, by cutting out frequencies you can’t hear as well as boosting those you can. How loud is the audio? What you’re referring to in the OP is called “compression”, and it basically means to reduce the dynamic range of a sound. If the audio needs to be looped, MP3s aren’t the way to go.

How fast does the sound need to play? MP3s have a slight delay before the actual audio begins, whereas WAVs and OGGs do not. However, there’s many things to consider before you upload audio to Roblox: To add on, a properly exported MP3 is indistinguishable from a WAV or other lossless file of the same audio.
